June 2009 Issue
Fundraising

Patron of Your Own Art

Working on notes during Team Afterlife’s tech rehearsal
The HBMG Foundation aims to change the way artists think about themselves and money

In these turbulent economic times, there’s been a lot of discussion about new models of funding for artists, and better ways to organize institutions so they can better serve the artists, and not themselves. Most discussions on this have approached the problem as if art and business are distinct entities, and their relationship is (mostly) adversarial. Rarely do you find someone advocating inserting more business language into the creation of art—yet that’s exactly what Manuel Zarate and the HBMG Foundation try to do.

Creativity in Capitalism
Primarily funded by Zarate’s technology corporation, HMBG, Inc., the HBMG Foundation is a 501(c)3 non-profit based in Austin, Texas. The original goal of the Foundation was to “focus on the support and development of creativity and collaboration in all artistic disciplines.” And when they say “all artistic disciplines,” they mean it—Zarate likes to call artists “creative entrepreneurs.” Conversely, he sees tremendous creativity in successful businessmen.

“We don’t view creativity as being the exclusive property of the arts,” Zarate says. Through its programs, the Foundation strives to use non-linear methods to create advantageous connections between business and art—while empowering artists and institutions to do the same, breaking them of the grant/donation habit. “I started thinking there’s got to be a better way for non-profit theatre organization to secure its funds other than having to go out there and beg,” Zarate says, talking about what moved him to start the Foundation.

Attendees discuss a painting at the Art of Business event.
One of the “better ways” the Foundation is using to secure its own funds is a program called “The Art of Business.” Zarate and the Foundation approached “C” level executives (CEO’s, COO’s, etc.) at local (but by no means small) businesses and invited them to submit their own artwork for an exhibition. After all—creativity is not just the province of the arts, remember?

“There was a CEO of a nanotechnology company that also happened to be a painter and he was incorporating nanotechnology into his painting,” Zarate explains. “And it was exquisite. It was making people gasp.”

The Foundation then partnered with the Austin Museum of Art to host the exhibition. At first the museum was reticent, as they didn’t know what the response would be. It turned out to be one of the most successful first-time events they’ve ever run; plans are in the work to do it again, and perhaps expand it to other cities. “It exposed the museum to a whole level of a community that they’d been trying to get to, to break through in a simple methodology—and now the community’s saying ‘Hey, we like this, we want to do this again,’” Zarate notes.

Zarate’s larger point is that people will give money to causes they believe in and can be seen as directly impacting them. Loyal theatre lovers will always give money to theatres. But by creating an event that celebrates and promotes businesses, the Foundation was able to give something directly to those businesses, who now view the non-profit as having a direct impact on their success. “The conversation changes,” says Zarate. “They look at us, the Foundation side, and say ‘Well, wait a minute—you’re basically trying to help my business. You’re trying to help my exposure of my business. Dang. So, wait a minute, how do I make sure you continue doing this?’ And I think that you can see how the conversation goes after that.”

A moment from Cambiare’s production of Transformations
Cultivating Creative Entrepreneurs

Management staff probably have an easier time accepting the idea of traveling in business circles to fund artistic endeavors— but trying to get artists to wrap their head around that idea is a different conversation. To help that conversation along, Zarate and the Foundation started the ArtSpark Festival.

Originally an eight-week new-play competition the Fest has grown in recent years to encompass more disciplines—music, visual art, video game design and marketing (yes, marketing). Teams of artists (who can apply as a team or individually) are given a “spark” at the beginning of the process (a previously existing piece of art, or a partnership with a local business) and asked to create a fully-realized work based on that spark by the end of the program. Last year the HBMG Foundation awarded $15,000 in prizes to the two winning Creative Teams.

This year the Festival will be longer than ever—17 weeks—and add the disciplines of dance, film and entrepreneurship.

Team Chimera in rehearsal during the 2008 ArtSpark Festival
The interweaving of marketing and entrepreneurship as artistic skill sets, as well as partnering with local businesses for the spark, are vital to a core tenet of the Festival: creating empowered artists who can navigate the corporate world successfully enough to be their own patron.

“Artists have been creative entrepreneurs for centuries. They’ve just never thought of themselves in those terms,” Zarate says. “Some of these individuals that come in and view themselves strictly as artists, as they go through the ArtSpark program, they begin to realize that they have value beyond just what they perceived of themselves. In other words, they don’t have to be working at a restaurant.”

By teaching artists what their skill sets are, and how to talk about them in business terms, they gradually let artists realize more of their own value—they no longer view themselves solely through the lens of a society that doesn’t value art. In a counterintuitive way, teaching artists how their art is vital to business allows artists to claim more control of their own artistic work.

The ArtSpark Festival includes courses on intellectual property, project management, time management, financial management, fund raising and marketing. The increased length of the Festival this year will give more time for artists to get used to the new tools and language and will enable the Foundation to offer more classes than just “Marketing 101.”

But make no mistake, the focus of the Festival is the creation of new vital, work. Teams are given an office space and equipment to work with during the Fest as well as their own rehearsal space, all available 24/7. Teams are required to produce a fully-realized show by the end of the Fest, with a few limitations.

Tech rehearsal for After Life's new play Loose Lips during the 2008 ArtSpark Festival
“A big thing about the theatre portion of the ArtSpark Festival is that you’re not allowed to have any sets,” says Will Hollis Snider, programming director at the Foundation and producing director at Cambiare Productions, a troupe he formed after participating in the 2006 ArtSpark Fest. “You’re not allowed to have any props for your piece. And that gets the artist out of the mindset of ‘I need these things in order to create my art.’ You don’t. There are different ways of looking at it.” The final pieces have a Poor Theatre quality, focusing mainly on writing and acting, but are full productions, not just developmental readings.

The Festival is open to artists from places other than Austin, but Zarate would rather partner with them to start an ArtSpark Festival in their own community.

“The ArtSpark Festival is really about how artists can become known in their community,” says Zarate.

And it’s paramount in this philosophy for artists to be engaged with their community—it’s the only way to know how to give them what they need, so the community sees the artists as valuable, and supports them.

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  • Blog post by Jef Dinsmore

    For What Its Worth

    For what it is worth..... no responses to my raising ticket prices query.....did, however, work out an agreement with Samuel French..... JAKE'S WOMEN leaves rehearsal space and Load-In to performance space is tonight..... Production Staff for A YEAR WITH FROG AND TOAD has been procured with the rehearsal/show pianist always the last person to get....Our Patron's Campaign (season ticketholders) is going strong this year.....and lastly, so much on this site is not relevant to our small operations......for what it is worth.See More
  • A blog post by Rich Dionne was featured

    Mechanical Design: Friction

    Friction is defined as the force resisting the relative motion of solid surfaces in contact with each other. Friction in scenic motion appears all over the place: in obvious places, such as between the bottom of a pallet and the floor or deck or between the casters on a wagon and the floor or deck; and in less obvious places, such as between ropes and pulleys (and between sheaves and axles or cheek plates within pulley blocks). The friction forces in a system can be insidious: individually, they may be relatively small, but if unaccounted for, they can be the difference between an effect coming off as planned, or a moving unit sitting in place while technicians scramble to find out what went wrong.Fortunately, the calculations that can help machine designers determine how much friction is resisting the movement of a particular unit are relatively easy. Unfortunately, these calculations depend on a piece of data called the coefficient of friction, which is different for every combination of surfaces in contact with each other; not tabulated in any useful or consistent way; and dependent on dry or lubricated applications. Think about it: sliding two blocks of unpainted wood against each other takes a different amount of force than sliding two blocks of painted wood against each other; it is also different than sliding two blocks of wet wood against each other, and different than sliding two blocks of wood which have a layer of butchers wax applied between them. Type of material, treatment of material, climatic effects (like humidity in your space), and all sorts of other effects alter the coefficient of friction which governs the amount of friction that exists between two surfaces.With the inter-webs infiltrating every part of our lives, it would only seem logical that there would be a friction fan site (a "fan-friction site?") dedicated to tabulating various friction coefficients. I haven't found it yet. (If you have, or are so juiced up about friction you plan to create one, let me know, and I'll link it here; it'll probably have a pretty high hit count relatively quickly!) What this means is that we either have approximations or must develop empirical data to depend upon. Developing the empirical data isn't terribly difficult, but it does require time, which not many of us have in abundance. Alan Hendrickson describes two easy methods of determining coefficients of friction in his text, Mechanical Design for the Stage. He also provides some rule-of-thumb coefficients to use in a pinch.Once you've determined a coefficient of friction that's accurate for the conditions you're modeling, the equation is relatively simple: for each instance of friction in the system, you simply multiply the coefficient of friction by the normal force in that instance. The result will be the force of friction resisting the movement in that part of the system. Sum all of these individual friction forces, and you've got the total friction force in the system.Wait. Normal force? What?You're right: I tried to pull a fast one there! There are a couple of terms we need to discuss: plane of contact and normal force. The plane of contact is that plane defined by the two surfaces in contact with each other. For a skid or pallet on the floor, the plane of contact would be the horizontal plane between the floor and the pallet. For a wagon on a rake, the plane of contact would be the plane between the top of the rake and the wheels on the wagon.The normal force is defined as that force acting perpendicular to the plane of contact which causes the two surfaces to press against each other (which in turn generates the friction). For a unit sliding across the floor, the normal force is the weight of the object (or the force of gravity pulling down on the mass of the object). In the case of an object sliding at any angle other than parallel to the ground, only a portion of the weight of that object is acting to generate friction; that portion is the normal force.Consider a solid cube dropped from a 100' height. If we could ensure that that cube could drop straight down, and dropped it so that it "slid" along a perfectly straight, smooth, wall, what would the friction between the wall and the cube be? Intuitively, we know there wouldn't be any; this is because there's no normal force acting between the cube and the wall--all of the cube's weight is acting to pull it down, not into the wall. Now angle that wall 45 degrees to the floor, and allow the cube to slide down it. We know the cube will travel more slowly because it experiences friction with the wall. This is because some part of the weight of the cube pushes it into the now-inclined wall. In the case of an incline at 45 degrees, we know, intuitively, that half the weight is pushing the cube into the wall, and half the weight is pulling it along the wall toward the floor. If the cube weighs 100 pounds, we can guess that the normal force is about 50 pounds.The mathematical representation of this is pretty straightforward (though it takes some trigonometry and vector math to derive): the normal force (due to the weight of an object) is equal to the weight of that object times the cosine of the angle of the plane of contact (as referenced to horizontal), or Fn = Fw cos x, where Fn is the normal force, Fw is the weight of an object, and x is the angle between the plane of contact and horizontal. For example, our 100 pound cube sliding along the top of a rake whose angle is 5 degrees from the floor would experience a normal force of 100 pounds multiplied by the cosine of 5 degrees, or about 99.6 pounds.Of course, weight isn't the only thing that can contribute to the normal force in part of a system; consider a stage hand pushing a wagon: unless they are pushing exactly parallel to the plane of contact (and once they've squat-walked around once during their freshmen year they'll never do it again), some portion of their efforts will actually contribute to the friction in the system, making their jobs a little bit harder. Consider a stage hand pushing a wagon at an angle of 45 degrees with a force of about 40 pounds; half of that force will contribute to lateral motion, while the rest is pushing the wagon down into the floor. This adds to the total normal force, increasing the amount of friction in the system.If a typical coefficient of friction for a caster is, say, 0.04, that 20 pounds doesn't seem like much. Multiply 0.04 by 20 pounds, and you get about 0.8 pounds of friction force. This isn't a whole lot. But start looking at 1000 pound wagons pulled by cables which are not perfectly parallel to the floor, or elevators whose lift cables have to run over multiple pulleys, and you can suddenly see yourself adding hundreds of pounds of friction to a system in no time at all. This is especially true in theatre where--let's be honest about it, here--we're lucky to get accuracy to within a degree and an eighth of an inch. Those wide tolerances can add up fast.All of which is to say, it's easy to assume because were using nice pulleys and castors, that friction isn't going to be an issue in our machines. That's a very...ahem...weighty...assumption to make. Better to take the time to include potential friction forces in our calculations.(NB: I deliberately neglected to discuss the differences between static, kinetic, and rolling friction to keep from muddying the issue. These are important distinctions, and worth reading further about. Check Alan Hendrickson's book, or even the dreaded Wikipedia.)See More
  • Blog post by Rich Dionne

    Mechanical Design: Friction

    Friction is defined as the force resisting the relative motion of solid surfaces in contact with each other. Friction in scenic motion appears all over the place: in obvious places, such as between the bottom of a pallet and the floor or deck or between the casters on a wagon and the floor or deck; and in less obvious places, such as between ropes and pulleys (and between sheaves and axles or cheek plates within pulley blocks). The friction forces in a system can be insidious: individually, they may be relatively small, but if unaccounted for, they can be the difference between an effect coming off as planned, or a moving unit sitting in place while technicians scramble to find out what went wrong.Fortunately, the calculations that can help machine designers determine how much friction is resisting the movement of a particular unit are relatively easy. Unfortunately, these calculations depend on a piece of data called the coefficient of friction, which is different for every combination of surfaces in contact with each other; not tabulated in any useful or consistent way; and dependent on dry or lubricated applications. Think about it: sliding two blocks of unpainted wood against each other takes a different amount of force than sliding two blocks of painted wood against each other; it is also different than sliding two blocks of wet wood against each other, and different than sliding two blocks of wood which have a layer of butchers wax applied between them. Type of material, treatment of material, climatic effects (like humidity in your space), and all sorts of other effects alter the coefficient of friction which governs the amount of friction that exists between two surfaces.With the inter-webs infiltrating every part of our lives, it would only seem logical that there would be a friction fan site (a "fan-friction site?") dedicated to tabulating various friction coefficients. I haven't found it yet. (If you have, or are so juiced up about friction you plan to create one, let me know, and I'll link it here; it'll probably have a pretty high hit count relatively quickly!) What this means is that we either have approximations or must develop empirical data to depend upon. Developing the empirical data isn't terribly difficult, but it does require time, which not many of us have in abundance. Alan Hendrickson describes two easy methods of determining coefficients of friction in his text, Mechanical Design for the Stage. He also provides some rule-of-thumb coefficients to use in a pinch.Once you've determined a coefficient of friction that's accurate for the conditions you're modeling, the equation is relatively simple: for each instance of friction in the system, you simply multiply the coefficient of friction by the normal force in that instance. The result will be the force of friction resisting the movement in that part of the system. Sum all of these individual friction forces, and you've got the total friction force in the system.Wait. Normal force? What?You're right: I tried to pull a fast one there! There are a couple of terms we need to discuss: plane of contact and normal force. The plane of contact is that plane defined by the two surfaces in contact with each other. For a skid or pallet on the floor, the plane of contact would be the horizontal plane between the floor and the pallet. For a wagon on a rake, the plane of contact would be the plane between the top of the rake and the wheels on the wagon.The normal force is defined as that force acting perpendicular to the plane of contact which causes the two surfaces to press against each other (which in turn generates the friction). For a unit sliding across the floor, the normal force is the weight of the object (or the force of gravity pulling down on the mass of the object). In the case of an object sliding at any angle other than parallel to the ground, only a portion of the weight of that object is acting to generate friction; that portion is the normal force.Consider a solid cube dropped from a 100' height. If we could ensure that that cube could drop straight down, and dropped it so that it "slid" along a perfectly straight, smooth, wall, what would the friction between the wall and the cube be? Intuitively, we know there wouldn't be any; this is because there's no normal force acting between the cube and the wall--all of the cube's weight is acting to pull it down, not into the wall. Now angle that wall 45 degrees to the floor, and allow the cube to slide down it. We know the cube will travel more slowly because it experiences friction with the wall. This is because some part of the weight of the cube pushes it into the now-inclined wall. In the case of an incline at 45 degrees, we know, intuitively, that half the weight is pushing the cube into the wall, and half the weight is pulling it along the wall toward the floor. If the cube weighs 100 pounds, we can guess that the normal force is about 50 pounds.The mathematical representation of this is pretty straightforward (though it takes some trigonometry and vector math to derive): the normal force (due to the weight of an object) is equal to the weight of that object times the cosine of the angle of the plane of contact (as referenced to horizontal), or Fn = Fw cos x, where Fn is the normal force, Fw is the weight of an object, and x is the angle between the plane of contact and horizontal. For example, our 100 pound cube sliding along the top of a rake whose angle is 5 degrees from the floor would experience a normal force of 100 pounds multiplied by the cosine of 5 degrees, or about 99.6 pounds.Of course, weight isn't the only thing that can contribute to the normal force in part of a system; consider a stage hand pushing a wagon: unless they are pushing exactly parallel to the plane of contact (and once they've squat-walked around once during their freshmen year they'll never do it again), some portion of their efforts will actually contribute to the friction in the system, making their jobs a little bit harder. Consider a stage hand pushing a wagon at an angle of 45 degrees with a force of about 40 pounds; half of that force will contribute to lateral motion, while the rest is pushing the wagon down into the floor. This adds to the total normal force, increasing the amount of friction in the system.If a typical coefficient of friction for a caster is, say, 0.04, that 20 pounds doesn't seem like much. Multiply 0.04 by 20 pounds, and you get about 0.8 pounds of friction force. This isn't a whole lot. But start looking at 1000 pound wagons pulled by cables which are not perfectly parallel to the floor, or elevators whose lift cables have to run over multiple pulleys, and you can suddenly see yourself adding hundreds of pounds of friction to a system in no time at all. This is especially true in theatre where--let's be honest about it, here--we're lucky to get accuracy to within a degree and an eighth of an inch. Those wide tolerances can add up fast.All of which is to say, it's easy to assume because were using nice pulleys and castors, that friction isn't going to be an issue in our machines. That's a very...ahem...weighty...assumption to make. Better to take the time to include potential friction forces in our calculations.(NB: I deliberately neglected to discuss the differences between static, kinetic, and rolling friction to keep from muddying the issue. These are important distinctions, and worth reading further about. Check Alan Hendrickson's book, or even the dreaded Wikipedia.)See More
  • A blog post by Erich Friend was featured

    Don’t be irreplaceable

    If you can’t be replaced, you can’t be promoted.  Actors have understudies, and most positions in a production have an assistant or 2nd.  Plan your work environment in a similar manner.  Keeping secrets about how things are done won’t make you invaluable – it will just keep you in your place.  Whatever you do, be a mentor as you do it.  Showing others how things get done in ‘your world’ won’t put you out of a job, it will allow you to move upwards when the opportunity arises because your boss will see that there won’t be a vacuum left behind when you move on / up.Another good reason to mentor your associates about your job is that it allows you to build interpersonal relationships so that when someone has a question about your area of expertise, they will know who the ‘go-to’ guy (or gal) is.  Sharing knowledge builds bonds and respect.What if something disrupts your day?  Your car breaks-down, you get hit by a bus, fall off a cliff, your mother-in-law comes into town unexpectedly, or some other disaster befalls you.  Someone will have to pick-up the slack until you are back in the swing of things.  Just as you would want someone to be able to cover for you, you should be able to cover for your coworkers, too.Don’t be afraid to be inquisitive about what other people do.  Find-out what tasks they do on a daily basis as well as the special things they must accomplish during the run of a show.  If you know who and where their contacts are, where the paperwork and forms are kept, and what their workload entails, you will be better equipped to fill-in should they be out of commission for a while.  And if you are filling-in for someone else – you’ll need someone to fill-in for you, too.  When everybody gets a (temporary) job shift it rounds-out the workforce to be a stronger team.Don’t be afraid that someone is going to take your job – be afraid if no one wants it.  There is always some better opportunity or position to pursue if you are not burdened with thoughts of ‘what’ll they do without me?”See More
  • Blog post by Erich Friend

    Don’t be irreplaceable

    If you can’t be replaced, you can’t be promoted.  Actors have understudies, and most positions in a production have an assistant or 2nd.  Plan your work environment in a similar manner.  Keeping secrets about how things are done won’t make you invaluable – it will just keep you in your place.  Whatever you do, be a mentor as you do it.  Showing others how things get done in ‘your world’ won’t put you out of a job, it will allow you to move upwards when the opportunity arises because your boss will see that there won’t be a vacuum left behind when you move on / up.Another good reason to mentor your associates about your job is that it allows you to build interpersonal relationships so that when someone has a question about your area of expertise, they will know who the ‘go-to’ guy (or gal) is.  Sharing knowledge builds bonds and respect.What if something disrupts your day?  Your car breaks-down, you get hit by a bus, fall off a cliff, your mother-in-law comes into town unexpectedly, or some other disaster befalls you.  Someone will have to pick-up the slack until you are back in the swing of things.  Just as you would want someone to be able to cover for you, you should be able to cover for your coworkers, too.Don’t be afraid to be inquisitive about what other people do.  Find-out what tasks they do on a daily basis as well as the special things they must accomplish during the run of a show.  If you know who and where their contacts are, where the paperwork and forms are kept, and what their workload entails, you will be better equipped to fill-in should they be out of commission for a while.  And if you are filling-in for someone else – you’ll need someone to fill-in for you, too.  When everybody gets a (temporary) job shift it rounds-out the workforce to be a stronger team.Don’t be afraid that someone is going to take your job – be afraid if no one wants it.  There is always some better opportunity or position to pursue if you are not burdened with thoughts of ‘what’ll they do without me?”See More
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